KRUU Projects

Top professors, academic experts and industry partners have come together to create Kruu projects. Each project module is thoughtfully designed to guide middle and high school students through a logical sequence of problem solving. Students gain access to curated content, worksheets, and study materials, and they are paired with research assistants for guidance. Here are all the Kruu projects.

The GOAT LAB! Cracking Sports with Data

Grades

9 – 12

Starts on

April 2026

Discipline

Art, STEM & Innovation

Duration

21 Days

About Project

In the GOAT Lab, students step into the role of a sports analyst to answer one big question: Who is the Greatest Of All Time in a sport of their choosing? Drawing on real data, mathematical reasoning, and persuasive storytelling, students build their own analytical model and use it to defend a bold claim.

This project is open to every student – not just sports fans. It uses the world of sport as a compelling context for exploring how data is collected, interpreted, weighted, and used to construct arguments. 

Students may choose any sport they are interested in – cricket, football (soccer), basketball, tennis, chess, esports, athletics, or any other – and select two to four top performers to compare. The project culminates in the GOAT Lab, an interactive showcase where students present their investigation, model, and verdict to an audience who can challenge their reasoning.

Expert Profile

Kartik Kannan – Chief Growth Officer | Product Leader | Data & AI Strategist

A seasoned product and growth leader with over two decades of experience building digital products across sports, fashion, travel, music, and fintech, he currently serves as Chief Growth Officer at Praxis School, driving growth for its Data Science programs.

His most notable venture was leading the Product, Design, and Data function at Cricket.com — cricket’s first machine learning meets clean design moment. He scaled its analytics product Criclytics from zero to 15 million downloads between 2019 and 2021, making it the fastest-growing app on the Google Play Store and the third-largest consumer cricket app globally.

Previously, he led Product Management for Online Fashion at Ajio, overseeing Search, Relevance, Personalisation, Promotions, and Dynamic Pricing. Earlier stints include ESPN (Fantasy, Predictor, and CricIQ), Hungama, Travelocity/Zuji, and eBay.

As a Product Consultant with Thoughtworks, he has advised startups across Robo-Advisory, P2P Lending, Urban Mobility (Gojek, Southeast Asia), and Rural Content Media — helping them build the right product strategically, and then build the product right tactically.