Journal

Ideas Moving
Education Forward

Insights on experiential learning, project-based education and stories from the Kruu community.

Develop a Rating System for Feedback
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Develop a Rating System for Feedback

On an average, people use 100s of services everyday and buy 10s of products every week. Ordering for food, taking an auto or train, buying vegetables are all a part of our daily needs. But not all products or services meet expectations. Collecting feedback, both good and bad, are extremely important to make changes and get better. And feedback isn’t as direct as ‘Yes, I loved it’ or ‘No, I hated it.’ Each product or service can be assessed in many ways. hated it.’ In this project, you take the role of a ‘Head of Customer Experience’ in a hospital and you are entrusted with developing a rating system that can be used by your customers everyday. Put on your thinking caps and get cracking.

Kruu Team · 15 Jun 2026
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Making Math Fun

Making Math Fun

Mathematics is everywhere around you. Be it a bicycle, a search algorithm, or even the scenarios that we encounter in our day to day lives. Can we observe and uncover the mathematical principles animating these phenomena? And can we use these explorations to make learning maths fun? This project invites you to: 1. Pick one object or scenario around you that utilises a mathematical principle 2. Use the object or scenario to create a mathematical game, puzzle, or activity to teach the principle in a fun and accessible manner For instance, bicycles rely on angles and circular motion to achieve extraordinary efficiency and computer algorithms rely on statistical models, probability and logic. Similarly, the reality TV show called “Let’s Make a Deal” or “Khul Ja Sim Sim” (Indian version) popularised the “Monty Hall problem” as a probability-based brain teaser. In the show, you’re given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what’s behind the doors, opens another door, say No. 3, which has a goat. He then says to you, “Do you want to pick door No. 2?” Is it to your advantage to switch your choice? Surprisingly, the principle of probabilistic reasoning leads us to the conclusion that switching the door improves your chances of winning the car. You can pick any such object or scenario and uncover the mathematical principle behind its design. The final output of your project will be to create a game, puzzle or activity that uses the object or scenario to teach the mathematical principle behind it. You can submit your game, puzzle, or activity in the form of a written document, a visual presentation, or a video. The best submissions will be the ones that make learning maths more fun and accessible using an object of everyday use

15 Jun 2026 · Kruu TeamRead →
Health as Happiness

Health as Happiness

Staying healthy should be a joyful process! In this project titled “Health as Happiness”, we invite you to champion a healthy lifestyle in your school community. Your task is to create an adolescent health platform built by the students for the students to promote a healthier lifestyle at your school. The health platform should allow you to identify factors in your school environment that help students keep healthy and factors that hinder that process. Specifically, we would like you to focus on food and dietary habits and physical activity levels among the students. Do keep in mind that the platform should promote “health as happiness” thus make sure that your interventions spread kindness and joy, and not induce any stress for participants. You are encouraged to promote your local and traditional healthy foods while thinking about dietary habits. The platform can take the form of a digital app or a physical event in the school. If you choose to build an app, your final output can show the design, layout, and wireframes of the digital app. If you choose to design a physical event, you should highlight its theme, schedule, and the activities to be conducted during the event. Your final output should be submitted as a visual presentation or a written report or a video. The platform that you build in the form of an app/event should clearly serve the purpose of encouraging a healthier lifestyle in your school community.

15 Jun 2026 · Kruu TeamRead →
Automating the Retail Shopping Experience

Automating the Retail Shopping Experience

How can end-to-end automation revolutionize the retail shopping experience? Students will investigate ways to integrate automated technologies such as robotics, AI and IoT – from personalised customer interactions to checkout processes – in retail settings. The goal is to streamline operations, enhance customer satisfaction and optimise efficiency throughout the shopping journey. Students will be encouraged to move beyond typical use-cases such as automated check-outs to more innovative and novel ways to enhance the retail shopping experience in line with recent technological trends.

15 Jun 2026 · Kruu TeamRead →
The 4Cs of Learning

The 4Cs of Learning

Prepare students for the future with the 4Cs of learning — Creativity, Communication, Collaboration, and Critical Thinking. At KRUU, our project-based learning platform empowers students to solve real-world challenges by thinking creatively, working in teams, analyzing information, and expressing ideas effectively. Discover how the 4Cs can transform learning and equip students with the skills they need to thrive in a rapidly evolving world.

15 Jun 2026 · Kruu TeamRead →
Deliberate Creativity

Deliberate Creativity

Empower your problem-solving skills with Creative Problem Solving (CPS) through the KRUU platform. Learn how to formulate clear problem statements, generate innovative ideas using techniques like brainstorming, mind mapping, and SCAMPER, and collaborate for diverse perspectives. With KRUU, students tackle real-world challenges, building essential 21st-century skills for a future-ready mindset.

15 Jun 2026 · Kruu TeamRead →
A Rising Menace – Air Pollution

A Rising Menace – Air Pollution

Join Advik Jain, a Grade 8 student at The Kalyani School, Pune, as he shares his inspiring journey of combating air pollution. From hands-on experiments to leading community initiatives like gifting trees on birthdays, Advik’s story is a testament to how small actions can spark significant change. Discover how the KRUU platform empowered him to become a passionate advocate for cleaner air and a healthier environment.

15 Jun 2026 · Kruu TeamRead →
OCEANS: The Highways Of History

OCEANS: The Highways Of History

Discover how oceans connect us all, even in landlocked cities like Varanasi. From the tea and coffee in your cup to the silk sarees of tradition, the sea has carried goods, ideas, and cultures across time. Join Harshita Singh, a student at Sunbeam School, Lahartara, as she explores the oceanic journeys that continue to shape our daily lives.

15 Jun 2026 · Kruu TeamRead →
What is Kruu’s Purpose?

What is Kruu’s Purpose?

Unlock your child’s potential with Kruu’s Project-Based Learning (PBL) approach! By connecting students with top industry leaders and academic experts, Kruu empowers learners to tackle real-world challenges, build critical thinking skills, and make a lasting impact. Experience personalized learning, mentorship, and collaborative projects that inspire innovation and prepare students for the future. Join the Kruu community and explore transformative learning opportunities today!

15 Jun 2026 · Kruu TeamRead →
Our Journey to a Sustainable School

Our Journey to a Sustainable School

Discover how Yashvi Mendiratta, a student at Sadhu Vaswani International School For Girls, Delhi, led a transformative project to reduce energy consumption. Through determination and collaboration, her school achieved a 25% energy reduction, inspiring a culture of sustainability. Learn how simple changes and collective action can make a lasting impact on our environment.

15 Jun 2026 · Kruu TeamRead →
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