All Projects
STEM

Community Changemakers – Designing a Social Enterprise

STEM4 Phases3 – 4 WeeksGrades 9–12
Start this Project →
Community Changemakers – Designing a Social Enterprise
Grade LevelGrades 9–12
Expert MentorMekin Maheshwari
Average Rating4.36/5
Learned Something New96.1%
The Brief

What this project is really about

Every community faces social and economic challenges, from unemployment and discrimination to accessing education and healthcare. Many of these issues persist due to a lack of innovative, sustainable solutions tailored to local needs. In this project, students will act as social entrepreneurs, using their own observations and research to identify a pressing challenge in their local community. They will then design a social enterprise—a business model that balances profit with positive social impact. Using the design thinking framework, students will develop a design for a model of their solution, considering feasibility, sustainability, and scalability. Deliverables include a business canvas, demonstrating their idea, and a social impact plan. Through this project, students will develop problem-solving, leadership, financial literacy, and critical thinking skills while learning how businesses can drive meaningful change.

Skills & Learning

What you'll walk away knowing how to do

This project isn't about memorising facts. It's about building capabilities that transfer — to your next project, your next class, and beyond.

💼Social Enterprise DesignBusiness Studies
🏛️Community ResearchSocial Studies
📐Impact MeasurementMaths . Statistics
🧠Entrepreneurial ThinkingCritical Thinking
📖Pitch CommunicationEnglish
Expert Guidance

Learn from someone who does this for a living

You're not learning from a textbook. You're learning from a practitioner.

MM
Project Mentor
Your Mentor

Mekin Maheshwari

Udhyam Learning Foundation

Mekin Maheshwari brings real-world expertise and professional depth to this project, guiding students through every phase with insight that goes beyond the classroom.

Project Journey

Four phases. One real outcome.

Here's exactly what you'll do — and in what order. No surprises.

1

Phase One

Research & Discover

Immerse yourself in the problem. Gather real data, talk to stakeholders, and understand the landscape from primary and secondary sources.

Week 1
2

Phase Two

Analyse & Ideate

Find the patterns. Identify root causes, generate multiple solution ideas, and stress-test which approaches are genuinely feasible.

Week 2
3

Phase Three

Design & Build

Create your solution — whether it's a prototype, proposal, campaign, or product. Make it real enough to show an actual audience.

Week 3
4

Phase Four

Present & Reflect

Present your work, field questions, and articulate what you learned. Document your journey so others can build on it.

Week 4

Community Changemakers – Designing a Social Enterprise

STEM·4 Phases·3 – 4 Weeks
Start this Project →