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The Afterlife of Stuff

STEM4 Phases3 – 4 WeeksGrades 6–8
The Afterlife of Stuff
Grade LevelGrades 6–8
Expert MentorSaloni Goel
The Brief

What this project is really about

Hello Students, Welcome to your Project Overview Space! What is the Project About? Close your eyes and picture a plastic shampoo bottle in your bathroom. You buy it for a few dollars, use it for a month, and toss it in the bin—viewing yourself as the end of its story. In reality, you are just one short stop in a much longer process. The Afterlife of Stuff is a systems-thinking project where you will explore the hidden life cycle of daily products. Instead of viewing an object only by its store price, students trace the hidden energy, resources, and human effort needed to make it, as well as where it goes after it is discarded. Ultimately, students create an 8 to 12-panel comic book illustrating their chosen object’s current journey versus a reimagined zero-waste version in the year 2070.

Skills & Learning

What you'll walk away knowing how to do

This project isn't about memorising facts. It's about building capabilities that transfer — to your next project, your next class, and beyond.

Expert Guidance

Learn from someone who does this for a living

You're not learning from a textbook. You're learning from a practitioner.

Saloni Goel
Project Mentor
Your Mentor

Saloni Goel

Anshuman Sisodia, Co-Anchor, Rooted Cities

Saloni Goel brings real-world expertise and professional depth to this project, guiding students through every phase with insight that goes beyond the classroom.

Project Journey

Four phases. One real outcome.

Here's exactly what you'll do — and in what order. No surprises.

1

Research & Discover

Immerse yourself in the problem. Gather real data, talk to stakeholders, and understand the landscape from primary and secondary sources.

Week 1
2

Analyse & Ideate

Find the patterns. Identify root causes, generate multiple solution ideas, and stress-test which approaches are genuinely feasible.

Week 2
3

Design & Build

Create your solution — whether it's a prototype, proposal, campaign, or product. Make it real enough to show an actual audience.

Week 3
4

Present & Reflect

Present your work, field questions, and articulate what you learned. Document your journey so others can build on it.

Week 4

The Afterlife of Stuff

STEM·4 Phases·3 – 4 Weeks
    The Afterlife of Stuff | Kruu Projects