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Health & Human Life

The Afterlife of Stuff

Health & Human Life4 Phases3 – 4 WeeksGrades 6–8
The Afterlife of Stuff
Grade LevelGrades 6–8
Expert MentorsSaloni Goel, Anshuman Sisodia
Duration3-4 Weeks
The Brief

What this project is really about

Close your eyes and picture a plastic shampoo bottle in your bathroom. You buy it for a few dollars, use it for a month, and toss it in the bin—viewing yourself as the end of its story. In reality, you are just one short stop in a much longer process. The Afterlife of Stuff is a systems-thinking project where you will explore the hidden life cycle of daily products. Instead of viewing an object only by its store price, students trace the hidden energy, resources, and human effort needed to make it, as well as where it goes after it is discarded. Ultimately, students create an 8 to 12-panel comic book illustrating their chosen object's current journey versus a reimagined zero-waste version in the year 2070.

Skills & Learning

What you'll walk away knowing how to do

This project isn't about memorising facts. It's about building capabilities that transfer — to your next project, your next class, and beyond.

Expert Guidance

Learn from people who do this for a living

You're not learning from a textbook. You're learning from practitioners.

Saloni Goel
Project Mentor
Your Mentor

Saloni Goel

Co-Anchor, Rooted Cities

A dreamer, a reader, and a Delhite, Saloni is a Young India Fellow, Class of 2020 and an Economics graduate from Indraprastha College for Women, University of Delhi. She is someone who is always looking out for new things to try out, ideas to work on and finding people crazy...

Anshuman Sisodia
Project Mentor
Your Mentor

Anshuman Sisodia

Co-Anchor, Rooted Cities

A corporate sustainability professional specialising in the circular economy, with experience spanning climate literacy, ESG advisory and commercial strategy across organisations including Schneider Electric, Saint-Gobain and Mentora Institute. A certified Climate Fresk facilitator with a sustainability qualification from ESSEC Business School, France as he finds his work most fulfilling...

Project Journey

Four phases. One real outcome.

Here's exactly what you'll do — and in what order. No surprises.

1

Research & Discover

Immerse yourself in the problem. Gather real data, talk to stakeholders, and understand the landscape from primary and secondary sources.

Week 1
2

Analyse & Ideate

Find the patterns. Identify root causes, generate multiple solution ideas, and stress-test which approaches are genuinely feasible.

Week 2
3

Design & Build

Create your solution — whether it's a prototype, proposal, campaign, or product. Make it real enough to show an actual audience.

Week 3
4

Present & Reflect

Present your work, field questions, and articulate what you learned. Document your journey so others can build on it.

Week 4

The Afterlife of Stuff

Health & Human Life·4 Phases·3 – 4 Weeks
    The Afterlife of Stuff | Kruu Projects