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STEM

The Economic World

STEM4 Phases3 – 4 Weeks
The Economic World
Grade LevelAll Grades
Expert MentorDr. Raghu Sundaram
Average Rating4.5/5
Learned Something New100%
The Brief

What this project is really about

According to The Organisation for Economic Co-operation and Development (OECD), financial literacy is a core life skill for children growing up in an increasingly complex world. National surveys show that young adults have amongst the lowest levels of financial literacy with only one in four able to make the most basic financial decisions. Young adults need to develop financial skills to help choose between different career and education options and take charge of their own financial futures. This project invites you to: Assume the role of a financial expert and teacher Create learning materials to increase financial literacy among young adults (14-18 year olds) of your country As you design these learning materials, you can choose to focus on one particular topic such as budgeting, saving, investment planning (including stocks and bonds), managing education loans etc. The final output of your project can take the form of a lesson plan, textbook chapter, board game or video that helps people master your chosen topic of financial literacy. The best submissions will be the ones that make financial literacy fun and accessible for young adults.

Skills & Learning

What you'll walk away knowing how to do

This project isn't about memorising facts. It's about building capabilities that transfer — to your next project, your next class, and beyond.

📈Economic AnalysisEconomics
📐Data InterpretationMaths . Statistics
🏛️Systems ThinkingSocial Studies
🧠Policy ThinkingCritical Thinking
📖Research CommunicationEnglish
Expert Guidance

Learn from someone who does this for a living

You're not learning from a textbook. You're learning from a practitioner.

DR
Project Mentor
Your Mentor

Dr. Raghu Sundaram

New York University

Dr. Raghu Sundaram brings real-world expertise and professional depth to this project, guiding students through every phase with insight that goes beyond the classroom.

Project Journey

Four phases. One real outcome.

Here's exactly what you'll do — and in what order. No surprises.

1

Phase One

Research & Discover

Immerse yourself in the problem. Gather real data, talk to stakeholders, and understand the landscape from primary and secondary sources.

Week 1
2

Phase Two

Analyse & Ideate

Find the patterns. Identify root causes, generate multiple solution ideas, and stress-test which approaches are genuinely feasible.

Week 2
3

Phase Three

Design & Build

Create your solution — whether it's a prototype, proposal, campaign, or product. Make it real enough to show an actual audience.

Week 3
4

Phase Four

Present & Reflect

Present your work, field questions, and articulate what you learned. Document your journey so others can build on it.

Week 4

The Economic World

STEM·4 Phases·3 – 4 Weeks